'1' to select the point in the model under the mouse, and drag it ('1' again to disable).
Press 'v' for a menu with more options.
Also available as:
Native Windows executable plus source code. Better performance than the browser version (also "playable", i.e., you can move the character, causing the whole texture to move).
It should be possible to compile the source code under Linux.
OSX package. Better performance than the browser version.
Android package allows interactive exploration using cheap mobile-based VR kit (e.g., Google Cardboard).
(At the moment, the model is sometimes weirdly distorted by a bug which we have not been able to hunt down. Simply select the tesselation again when this happens.)
YouTube VR video allows VR exploration with a VR device. Since it is a video, it is not controllable interactively.
Artifacts from the ODS projection might appear.
Older "work in progress" videos:
Volcanic Wastelands (older version of embedder -- generates self-crossing model)
Galápagos version (older version of embedder -- generates self-crossing model)
Old, non-VR Video (not VR; older version of embedder -- generates self-crossing model)
This experiment can be played with in HyperRogue after performing the following steps:
Choose Euclidean geometry in the geometry experiments menu (press: vmeb).
Zoom down until the whole model fits in the screen (Ctrl+mousewheel, or press: vdz).
Enter the Hypersian Rug menu (press: vdu).
Set the native geometry to spherical.
Set the projection to perspective.
Set the model scale factor to a lower value, such as 0.75. The diameter of the modeled hexagon is 7 times the scale factor, and the radius of the sphere is 1.
Actually, the videos and the simulations uses a bit different settings: sight range is changed to 15 with overgenerate (press: vgro). Model scale factor is set to 0.35, so the diameter is 0.35*15.