On Constructing a Virtual Loom

Susan McBurney
Proceedings of Bridges 2009: Mathematics, Music, Art, Architecture, Culture (2009)
Pages 287–292


This paper explores the simulation of the weaving process on a computer with a simple graphic language. Details of some of the commands serve to illustrate general programming techniques which could be applied elsewhere. Then specific math-related designs are explored and finally, a reference is made to the history of both weaving and computer development and a connection between the two.