In the rendering of strange attractors a number of methods are outlined how the element of time can be used. Time can be represented as the number of times a mapped location is selected or when the location is selected. A variety of coloring schemes based on the concept of time are also discussed. The other aspect time serves is the ability to visually suggest three-dimensional surfaces within two-dimensional strange attractors. This last effect enables strange attractors to be artistically presented in a manner that adds dynamic properties and ghostly interiors to static images. The added third dimension suggests surfaces that visually want to be logically followed but can never be.